| General: |
| Number of Particles |
- The maximum number of particles in the simulation. |
| Particle Radius |
- The initial radius of each particle. (measured in pixels) |
| Trail Decay |
- The decay rate of the particle trails. A high value yields a short trail. None yields infinite trails. |
| Size Variance |
- The maximum variation in initial size of each particle. (the maximum radius is this factor times the particle radius) |
| Initial Velocity |
- The maximum possible initial velocity of each particle. |
| Physics: |
| Air Resistance |
- The amount of air resistance. |
| Wall Elasticity |
- The bounciness of the walls. |
| Particle Gravity |
- The strength of gravity between particles. |
| Overall Gravity |
- The strength of gravity towards the ground. |
| Collisions: |
| Fuse Particles |
- Combine particles when they collide. The exact condition is when the smaller particle is more than half way into the larger particle. |
| Explode Particles |
- Create an explosion after all particles have been fused. |
| Explode Delay |
- After an explosion, the delay (in seconds) before particles can interact with each other. |
| Explode Velocity |
- The maximum initial velocity of the particles after an explosion. |
| Elastic Collisions |
- Enable elastic collisions between particles. |
| Particle Elasticity |
- The bounciness of the particles in elastic collisions. |
| Repulsion: |
| Apply Particle Repulsion |
- Reverse the gravity between close particles. |
| Repulsion Multiplier |
- The strength of repulsion, relative to the particle gravity. |
| Effective Distance |
- The distance (in pixels) where repulsion becomes active. |
| Misc: |
| Show Vectors |
- Show velocity (white) and Acceleration (red) vectors. |
| Show Center of Mass |
- Show the center of mass of the system. |
| Show Frame Rate |
- Show the frame rate in the bottom left of the screen. The actual frame rate and the maximum possible frame rate are displayed. |
| Frame Rate |
- Set the frame rate of the simulation. A good value is 20. |
| Multiple Monitors |
- Select the display option for secondary monitors: blank secondary monitors, use multiple monitors together, use multiple monitors separately, and follow the main monitor. |
| Color: |
| Sample |
- A sample using the current color scheme. Click on it to generate a new sample. |
| Range of Values |
- The color of each particle is selected randomly within a range of possible color values. |
| Red |
- The minimum and maximum values for the red component. |
| Green |
- The minimum and maximum values for the green component. |
| Blue |
- The minimum and maximum values for the blue component. |
| Randomize Range of Values |
- Randomize the range of values after each explosion. |
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| Specific Values |
- The color of each particle can take on a specific color. |
| Color Variance |
- Randomly change each color by a little bit. |
| Use one color at a time |
- Only use one of the checked colors. Cycle to the next color after an explosion. |
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