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Murder

An anthology of comics written by Sean T. Collins
Art by Matt Wiegle, Matt Rota, and Josiah Leighton
Designed by Matt Wiegle


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An indie fantasy anthology
Featuring a comic by Sean T. Collins & Matt Wiegle



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The Sean Collins Media Empire
Comics
Destructor Comes to Croc Town
story: Sean T. Collins
art: Matt Wiegle


1995 (NSFW)
script: Sean T. Collins
art: Raymond Suzuhara


Pornography
script: Sean T. Collins
art: Matt Wiegle


It Brought Me Some Peace of Mind
script: Sean T. Collins
art: Matt Rota
edit: Brett Warnock


A Real Gentle Knife (Rippin Kittin)
script: Sean T. Collins
art: Josiah Leighton
lyrics: "Rippin Kittin" by Golden Boy & Miss Kittin


The Real Killers Are Still Out There
script: Sean T. Collins
art: Matt Wiegle


Destructor in: Prison Break
story: Sean T. Collins
art: Matt Wiegle



Best Of
Interviews
Movie Reviews
The Birds (Hitchcock, 1963)

Night of the Living Dead (Romero, 1968)

The Wicker Man (Hardy, 1973)

The Exorcist (Friedkin, 1973)

The Texas Chain Saw Massacre (Hooper, 1974)

The Shining (Kubrick, 1980)

Zombi 2 [Zombie] (Fulci, 1980)

Poltergeist (Hooper/Spielberg, 1982)

The Thing (Carpenter, 1983)

"Thriller" (Jackson & Landis, 1984)

Hellraiser (Barker, 1987)

Paperhouse (Rose, 1988)

It (Wallace, 1990)

Barton Fink (Coen, 1991)

The Silence of the Lambs (Demme, 1991)

The Stand (Garris, 1994), Part I
Part II

Heavenly Creatures (Jackson, 1994)

Della'morte, Dell'amore [Cemetery Man] (Soavi, 1994)

Lost Highway (Lynch, 1997)

The Sopranos (Chase et al, 1999-2007)

Eyes Wide Shut (Kubrick, 1999)

Eyes Wide Shut revisited, Part I
Part II
Part III

The Blair Witch Project (Myrick & Sanchez, 1999)

Jeepers Creepers (Salva, 2001)

The Wire (Simon et al, 2002-2008)

The Ring (Verbinski, 2002)

28 Days Later (Boyle, 2002)

Secretary (Shainberg, 2002)

Daredevil (Johnson, 2003)

Hulk (Lee, 2003)

The Matrix Revolutions (Wachowski, 2003)

The Lord of the Rings: The Return of the King (Jackson, 2003)

Dawn of the Dead (Snyder, 2004)

Hellboy (Del Toro, 2004)

Hostel (Roth, 2005)

Batman Begins (Nolan, 2005)

Land of the Dead (Romero, 2005)

War of the Worlds (Spielberg, 2005)

A History of Violence (Cronenberg, 2005), Part I
Part II

King Kong (Jackson, 2005), Part I
Part II
Part III

Cigarette Burns (Carpenter, 2005)

The Host (Bong, 2006)

Pan's Labyrinth (Del Toro, 2006)

Children of Men (Cuaron, 2006)

300 (Snyder, 2007)

Grindhouse [Planet Terror/Death Proof] (Rodriguez & Tarantino, 2007)

28 Weeks Later (Fresnadillo, 2007)

Hostel: Part II (Roth, 2007)

Shoot 'Em Up (Davis, 2007)

Dragon Wars [D-War] (Shim, 2007)

Eastern Promises (Cronenberg, 2007)

Beowulf (Zemeckis, 2007)

The Mist (Darabont, 2007), Part I
Part II

Battlestar Galactica: Razor (Alcala/Rose, 2007)

I Am Legend (Lawrence, 2007)

There Will Be Blood (Anderson, 2007)

Cloverfield (Reeves, 2008), Part I
Part II
Part III

Rambo (Stallone, 2008)

Doomsday (Marshall, 2008)

The Ruins (Carter Smith, 2008)

Iron Man (Favreau, 2008)

Speed Racer (Wachowski, 2008)

The Incredible Hulk (Leterrier, 2008)

Battlestar Galactica: "Revelations" (Rymer, 2008)

The Dark Knight (Nolan, 2008)


Book Reviews
Comics Reviews
The ACME Novelty Library #19 (Ware, 2007)

Across the Universe: The DC Universe Stories of Alan Moore (Moore et al, 2003)

Alex Robinson's Lower Regions (Robinson, 2007)

Aline and the Others (Delisle, 2006)

The Aviary (Tanner, 2007)

Aqua Leung Vol. 1 (Smith & Maybury, 2008)

Bacter-Area (Keith Jones, 2005)

Bald Knob (Hankiewicz, 2007)

Batman (Simmons, 2007)

Batman #664-669, 672-675 (Morrison et al, 2007-2008)

Batman and the Monster Men (Wagner, 2006)

Batman: Hush (Loeb & Lee, 2002-03)

Batman: The Story of the Dark Knight (Cosentino, 2008)

Battlestack Galacti-crap (Chippendale, 2005)

The Beast Mother (Davis, 2006)

Big Questions #10 (Nilsen, 2007)

The Black Diamond Detective Agency (E. Campbell & Mitchell, 2007)

Black Ghost Apple Factory (Tinder, 2006)

Blankets (Thompson, 2003)

Blar (Weing, 2005)

Boy's Club (Furie, 2006)

Boy's Club 2 (Furie, 2008)

Captain America #33-34 (Brubaker & Epting, 2007-08)

Cartoon Dialectics Vol. 1 (Kaczynski, 2007)

Chance in Hell (G. Hernandez, 2007)

The Chunky Gnars (Cornwell, 2007)

Cold Heat Special #3 (Santoro & Shaw, 2008)

Cold Heat Special #5 (Santoro & Smith, 2008)

The Complete Persepolis (Satrapi, 2007)

Core of Caligula (C.F., 2008)

Daredevil #103-104 (Brubaker & Lark, 2007-08)

DC Universe #0 (Morrison, Johns et al, 2008)

Death Note Vol. 1 (Ohba & Obata, 2005)

Death Note Vol. 2 (Ohba & Obata, 2005)

Dr. Seuss Goes to War (Seuss/Minear, 2001)

Eightball #23 (Clowes, 2004)

Final Crisis #1 (Morrison & Jones, 2008)

Forlorn Funnies #5 (Hornschemeier, 2004)

Fox Bunny Funny (Hartzell, 2007)

Galactikrap 2 (Chippendale, 2007)

Ganges #2 (Huizenga, 2008)

Goddess Head (Shaw, 2006)

The Goon Vols. 0-2 (Powell, 2003-2004)

Hellboy Junior (Mignola, Wray et al, 2004)

How We Sleep (Davis, 2006)

I Killed Adolf Hitler (Jason, 2007)

The Immortal Iron Fist #12 (Brubaker, Fraction, Aja, Kano, Pulido, 2008)

Incredible Change-Bots (Brown, 2007)

The Incredible Hercules #114-115 (Pak, Van Lente, Pham, 2008)

Jessica Farm Vol. 1 (Simmons, 2008)

JLA Classified: Ultramarine Corps (Morrison & McGuinness, 2002)

Julius Knipl, Real Estate Photographer (Katchor, 1996)

Justice League: The New Frontier Special (Cooke, Bone, Bullock, 2008)

Kid Eternity (Morrison & Fegredo, 1991)

Kill Your Boyfriend (Morrison & Bond, 1995)

Kramers Ergot 4 (Harkham et al, 2003)

Kramers Ergot 5 (Harkham et al, 2004)

The Last Call Vol. 1 (Lolos, 2007)

The Last Musketeer (Jason, 2008)

The League of Extraordinary Gentlemen: Black Dossier (Moore & O'Neill, 2007)

Legion of Super-Heroes: The Great Darkness Saga (Levitz, Giffen, Mahlstedt, Bruning, 1991)

Little Things (Brown, 2008)

Love and Rockets: New Stories #1 (Los Bros Hernandez, 2008)

Mattie & Dodi (Davis, 2006)

Mesmo Delivery (Grampa, 2008)

Micrographica (French, 2007)

Mome Vol. 9: Fall 2007 (various, 2007)

Mome Vol. 10: Winter/Spring 2008 (various, 2008)

Mome Vol. 11: Summer 2008 (various, 2008)

Mother, Come Home (Hornschemeier, 2003)

Mouse Guard: Fall 1152 (Petersen, 2008)

Multiple Warheads #1 (Graham, 2007)

Never Ending Summer (Cole, 2004)

Neverland (Kiersh, 2008)

New X-Men Vol. 6: Planet X (Morrison & Jimenez, 2004)

New X-Men Vol. 7: Here Comes Tomorrow (Morrison & Silvestri, 2004)

Nil: A Land Beyond Belief (Turner, 2007)

Olde Tales Vol. II (Milburn, 2007)

Planetes Vols. 1-3 (Yukimura, 2003-2004)

Paradise Kiss Vols. 1-5 (Yazawa, 2002-2004)

PIxu I (Ba, Cloonan, Lolos, Moon, 2008)

Pizzeria Kamikaze (Keret & A. Hanuka, 2006)

Powr Mastrs Vol. 1 (C.F., 2007)

Ronin (Miller, 1984)

Scott Pilgrim Full-Colour Odds & Ends 2008 (O'Malley, 2008)

Scott Pilgrim Vol. 4: Scott Pilgrim Gets It Together (O'Malley, 2007)

Seven Soldiers of Victory Vols. 1-4 (Morrison et al, 2004)

Skyscrapers of the Midwest #4 (Cotter, 2007)

Strangeways: Murder Moon (Maxwell, Garagna, Gervasio, Jok, 2008)

Tales Designed to Thrizzle #4

Tales of Woodsman Pete (Carre, 2006)

Tekkon Kinkreet: Black and White (Matsumoto, 2007)

Teratoid Heights (Brinkman, 2003) ADDTF version

Teratoid Heights (Brinkman, 2003) TCJ version

They Moved My Bowl (Barsotti, 2007)

Thor: Ages of Thunder (Fraction, Zircher, Evans, 2008)

Watchmen (Moore & Gibbons, 2008) Part I Part II Water Baby (R. Campbell, 2008)

Wet Moon Book One: Feeble Wanderings (R. Campbell, 2004)

Wormdye (Espey, 2008)

Worn Tuff Elbow (Marc Bell, 2004)

The Would-Be Bridegrooms (Cheng, 2007)

The Trouble with The Comics Journal's News Watch, Part I
Part II


Recommended

KEEP COMICS EVIL


At a Loss (Attentiondeficitdisorderly Too Flat)

May 29, 2008

At a Loss

Tonight is the two-hour season finale of Lost, preceded by a slightly expanded version of last week's penultimate episode (technically the first part of the finale). Meanwhile, to hear the critics tell it, this is the best season of Lost since the first, if not ever. Why? The explanation used to be that signing a deal that cemented an endpoint for the series gave the show's cast and creators a renewed sense of purpose, but you don't hear that much in the thinkpieces popping up hither and thither today regarding the finale. No, the explanation they give is that this season, with its embrace of the flashforward device that made its debut during the last ep of Season Three, has made it a televised mind game par excellence.

Here's Juliet Lapidos (whose name makes her sound like she's a Lost character herself) at Slate:

...only in the current season, which ends Thursday night, has Lost achieved complexity and intricacy worthy of the critical attention it's been receiving all along....the writers have shaken themselves out of the old formula—and are finally attempting a truly high-wire narrative move.
Here's Ginia Bellafante in The New York Times:
“Lost,” which concludes its fourth season on ABC on Thursday night, refuses our passive interest while it denies us the satisfaction of ever feeling that we might confidently explain, to the person sitting next to us at dinner, that we have a true grasp of what is going on — of who among the characters is merely bad and who is verifiably satanic. To watch “Lost” is to feel like a high school grind, studying and analyzing and never making it to Yale. Good dramas confound our expectations, but “Lost,” about a factionalized group of plane crash survivors on a cartographically indeterminate island not anything like Aruba, pushes further, destabilizing the ground on which those expectations might be built. It is an opiate, and like all opiates, it produces its own masochistic delirium.
Here's Emily Nussbaum at New York, making the clearest case yet for Lost-as-puzzle in a piece straightforwardly entitled "Why Lost Is the Best Game Show in TV History":
[The introduction of flashforwards] flipped the Lost game board out fifteen squares in each direction. It expanded the show's setting from the island to the world. It raised the level of narrative difficulty, both for the writers and for the fans, pivoting elegantly away from "Will these people get off the island?" and complicating the whole notion of "What will happen next?" (And I'm not even getting into the whole time-travel thing.)

But best of all, it made the show's appeal weirdly clear: that this is as much a game as a story. It's no surprise I find myself talking about the level of difficulty; it feels very much like we're leveling up. My husband, who is a video-game critic, pointed out that Lost online commentary often feels less like a response to a story and more like the way fans deconstruct an ARG, an alternative reality game, participating in communal puzzle-solving and focusing obsessively on tiny details.

You say this like it's a good thing!

Even moreso than the widespread fanboy venom spat at the show during early-mid Season Three, my disconnect from the nerd CW regarding the proper approach to the show has thrown me for a loop this year. Back then, it was easy enough to simply ignore the constant bitching and nitpicking and enjoy Lost for what, to me, it is: a byzantine sci-fi mystery about the choices we make--from romantic to philosophical--when confronted with failure.

But this year is different, because now that I'm no longer seemingly alone in enjoying the show anymore, I'm discovering that the way others are enjoying it may be limiting my ability to do so is well, or at least limiting the ways in which I'm able to do so.

First of all, I simply don't find the show impossible to follow or explain, because it isn't! The only thing that makes it so is if you deliberately throw yourself against the rocks of the "unknown unknowns" that make up the show's mysteries. As I've pointed out at length, it's no more possible to "figure out" "what's going on" in the show's mythology now than it was at the end of Season One, when we'd yet to see a Dharma Initiative logo, take a visit to Others Village, time travel with Desmond, meet anyone with the surname "Linus" or "Widmore," see a four-toed statue, summon the smoke monster, hear the phrase "Oceanic Six," and on and on and on. There's tonight's season finale and two full seasons between us and getting to the ass-end of Lost's full complement of everything-you-know-is-wrong revelations.

So the show is incomprehensible only to the extent that you insist upon trying to comprehend it. I choose rather to appreciate it the same way I would any other great show--the performances, the writing, the criminally overlooked cinematography--or any other great science fiction story--eye-opening ideas, fun technology, Frankensteinian terror--or any other great mystery--wondering whodunnit and guessing from time to time but not trying to construct elaborate theories of who what when where why how even though there's still a full third of the book to go--or any great pulp story--digging the types and tropes and sex and violence.

In other words, I don't find it to be a high-school grind--but beyond that, I don't see why that's pleasurable! It's not just that people are driving themselves into "masochistic delirium," it's that they adamantly feel that that is the best way to experience the show! I'm not a masochist and I'm not feeling delirious. I don't want to solve a narrative. I want it to unfold--and the genius of Lost, to me, is that it's all about that unfolding. Why try to jump ahead of it?

UPDATED BECAUSE I'M STUPID AND FORGOT TO INCLUDE THE WHOLE POINT OF THIS POST IN THE POST WHEN I FIRST POSTED IT:

However, I realized yesterday that the constant barrage of Lost-as-game theorizing and "masochistic delirium" and so on we've all been subjected to may be preventing me from being able to enjoy those aspects of it--that in some theoretical world where there's less of that going on to drive me up a wall and interfere with what I find the main attraction of the show to be, I'd be much more into that sort of thing. Am I letting reverse peer pressure blind me to what may well be the genuine pleasures of treating Lost like a puzzle, theorizing madly about it, working myself up into a weekly frenzy? I honestly don't know. I remember doing more theorizing back in the day, before doing so took on such a manic feel, so maybe there really is something to this.

Comments (5)

I think a big part of why people feel the need to work it out beforehand (besides the fact that the people making the show actively encourage such fan interaction) is the simplest fact ever: there's six days, or in some cases longer- much much longer - between chapters of said story, and there's nothing we, as viewers/participants, can do in that interim besides ry to figure out what the fuck we just saw. What I mean is, it's part and parcel if a show that runs for seven years - we have to actively engage in it, work it out, and most people find it difficult to just sit back and take it as it comes.


Yes, but there's six days, sometimes longer, between chapters of EVERY story on television, some of which have run seven years or longer.


You're giving word to something I felt about Lost for some time now.
I think another reason for the tendency to criticize the "incomprehensibility" of the show could be that its narrative is complex enough to actually need the attention of its viewers, something that can't be said about the CSIs or things in that style.
If you're used to sitting in front of your TV not actively watching, Lost can be quite confusing.
The problem with my theory is that Lost isn't the only show on TV that needs attention...

And the attraction in treating Lost like a puzzle? Perhaps the same attraction that draws people to ARGs or actual puzzles?


House--First of all, great user name. Second, I totally agree. Lost is obviously a more demanding viewing experience than your average police procedural or medical show, BUT it's demanding in a different way than other acclaimed dramas of recent vintage--The Sopranos, Deadwood, The Wire, even Battlestar Galactica (until, perhaps, this season). I think it leaves critics at a loss as to how to address it.

Anyway all this reminds me that I completely forgot the whole point of this post, so I'm going to have to do a second post to say what the hell I meant to say. Sigh.


"So the show is incomprehensible only to the extent that you insist upon trying to comprehend it."

Kind of like that sentence!

Seriously, though, I agree that people go overboard with it, and there's no way to figure out "what it all means." It is kind of fun to try to fit stuff together, though. Like the whole bit with Ben waking up in the desert wearing a parka labeled "Halliwax." It was fun to piece together what that meant, and it was even more fun when the answer turned out to be completely unexpected anyway. (Frozen Donkey Wheel indeed!)


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